![]() Long and superfluous, it shows civilians cut to shreds by falling glass from a stricken skyscraper, using imagery that feels like it belongs in a Final Destination horror film, not a military shooter. There's even a mid-point terrorist attack on a major Western city, shown through tourist camcorder footage. This content is hosted on an external platform, which will only display it if you accept targeting cookies. Even as the action hops restlessly from South America to Africa, from Pakistan to the Arctic Circle, it spins a predictable tale, familiar from too many other shooters, culminating in the pursuit of rogue Russian hardliners with their eye on worldwide chaos. This influence manifests across both gameplay and storyline, with the narrative now following the obligatory quartet of wise-cracking soldiers - including such genre staples as Gruff Black Captain and Sarcastic Redneck - as they criss-cross the globe on the trail of yet more stolen nukes. The fact Future Soldier takes more than a few cues from these commercial juggernauts is as inevitable as it is disappointing. All three Modern Warfare games have raised the blockbuster stakes where military bombast is concerned, while two Gears of War sequels have solidified and defined the template for third-person cover-based shooters. Initial rounds are typically full of lone wolves running round racking up kills, but after consistently being on the losing side as a result, most people realise their folly and alter their approach accordingly.Like it or not, Modern Warfare exerts a powerful gravitational pull on the games within its orbit - and, while the titles under the Tom Clancy brand may have started out as tactical simulations, they're not immune to the inexorable tug of Activision's super-dense star.Ī couple of handheld spin-offs aside, the last time Ghost Recon saw the light of day was in 2007's Advanced Warfighter 2, and much has changed since then. ![]() The scoring system places the emphasis firmly on teamwork by awarding a paltry amount of points for kills compared to what you get for completing objectives, and it works, at least in the games we played. There’s also a survival mode called Guerilla that punctuates the waves of baddies with stealth sections for a bit of much needed variety. Conflict features a host of changing objectives, Decoy has three objectives in play at one time but only one is genuine and will earn the team points, Saboteur is a glorified CTF with a bomb that needs to be placed in the enemy’s base, and Siege has teams take turns to attack and defend with only one life per team member per round. ![]() When it comes to online multiplayer, GR: FS is all about objective-based teamwork. This prompted us to try the hardest difficulty, where we were happy to find out that impeccable coordination is required to succeed. The initial games we played were disorganised, hectic affairs with the normal difficulty setting proving a bit of a challenge, but within the space of a few days players had got a better understanding of the game and we were breezing through levels. The campaign is a different experience when tackled with three other human players online (it can also be played by two players split-screen, though annoyingly you can’t then connect with two more online). ![]() On normal mode GR: FS is a generally easy game, with only a couple of spots offering much of a challenge. When downed you can be revived by team-mates and generally are. Enemies are downed quickly, as are you if caught in the open, but a simple and effective cover system ensures this happens rarely. As it is the majority of your time will be spent having straight up fire-fights, so it’s good the controls are far more responsive than previous Ghost Recon games. ![]()
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